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However, this could possibly be a lot of spell value for the opponent. The Firecracker helps to get rid of air swarms, and the Balloon tanks the damage from the tower. The Firecracker pairs well with the Balloon.When using a Miner to snipe a Firecracker that is on the opposing side of the arena firing at your troops, be particularly careful with your timing, as his pushback can make the Miner walk some extra distance, thus giving the enemy tower and herself more time to defeat the Miner.When using an Elixir Collector against her, players should avoid placing it behind their Princess Towers, as a Firecracker leftover from defense could not only chip their tower, but also deny their Collector from generating a bit of Elixir.If the unit is closer to the tower, more shrapnel will deal damage. She can be used in a manner similar to the Magic Archer and get chip damage by angling her to attack another unit and have the shrapnel hit the tower.When using spells to finish off a Firecracker, the player should be especially mindful of any other units on the map that she could attack, possibly causing their spells to miss due to her speed and recoil effect.If done correctly, the Firecracker player is netted a plus-two positive elixir trade. She will do considerable damage to the Elite Barbarians, but they will need to be distracted by an ice spirit and/or skeletons to fully finish them off. Against Elite Barbarians, place her in an area near the middle of the board.Against a Battle Healer or Mega Knight, place her on the sixth tile away from the bridge, and on the third tile horizontally from the Princess Tower.or Giant Skeleton, place her on the fifth tile away from the bridge, and on the second tile horizontally from the Princess Tower Against a Mini P.E.K.K.A., place her on the fourth tile from the bridge, staggered slightly into the other lane.At the same time however, this makes her effective at kiting grounded troops for a short while, and depending on which troop it is, she can fully counter them with the assistance of the Crown Towers as they cross the bridge. Players should keep this in mind when they are positioning her to attack, as her repeated recoil may cause her to switch to the other lane. When she shoots, she pushes herself back by 1.5 tiles.Since activating the King Tower is a relatively simple technique, it's not advised to use her in decks that suffer heavily against an activated King Tower, such as Graveyard or Goblin Barrel decks.Naturally, if the opponent is using a Firecracker, the player can employ this same tactic.Most spirits/cycle cards are good to pull this technique, due to their speed being fast enough to avoid the firecracker from damaging them if deployed at the right time.The Battle Healer is another good unit to pull this off, because she will regenerate the damage caused by the Firecracker, due to her passive healing.With that in mind, Firecracker shouldn't be used on offense rather, a defensive powerhouse. This works especially well with Very Fast moving troops because they will dodge her attack, taking no damage while the Princess Tower slowly takes down the Firecracker. If their opponent plays a card 4 tiles in front of their King Tower and 2 tiles away from their Princess Tower, the Firecracker's shrapnel will cause a King's Tower activation with most units. Players should be careful when deploying her.For example, against an undamaged Dark Prince, 4 shrapnel pieces will break his shield, and the last piece of shrapnel will damage the Dark Prince himself. This means that against shielded units, not as much of her damage is wasted, since each piece of shrapnel is an individual hit. The impact of the firework does not deal damage rather, it is that all 5 pieces of shrapnel spawn clumped together, creating that illusion.However, since the Firecracker only has a count of 1 and deals higher concentrated damage, many one-on-one interactions differ. Anything that would one-shot an Archer, like a bunch of Arrows, would also one-shot a Firecracker. She has the exact same amount of hitpoints as a single Archer.A Firecracker card costs 3 Elixir to deploy. The Firecracker appears similar to an Archer, but wears a team-coloured headband and carries a firework. She is a fast, single-target, long-ranged troop with low hitpoints and moderate splash damage. The Firecracker card is unlocked from Serenity Peak (Arena 14). This is what happens when Archers get bored!” “Shoots a firework that explodes on impact, damaging the target and showering anything behind it with sparks.
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